Friday, 30 April 2010
Scene 14
This is the final scene. It starts with a close up of the stand alone tree's face. He looks around, then slowly realises that he is on the floor. The camera then pulls out and reveals the tree cut in half with the lumberjack walking towards the 5 trees who have been watching the whole time.
This scene caused me some trouble. For every scene where both the tree and the lumberjack model have been in the same scene, I have had to merge the 2 model files together. This caused a problem when I realised that the tree model was about 4 times larger than the lumberjack. Luckily, I was told of a way to fix this. By selecting the model that I wanted to resize, then going into the Utilities menu, selecting More and then Rescale World Units, I was able to resize them. This wasnt as easy as I made it sound though. For some reason, when the models rescaled, the biped would seperate and the anchor would move far off from the biped itself. I had to constantly move the biped bit by bit until I found where about the anchor overlapped the model. I was able to get away with it in previous scenes, but this scene was different...
It just would not work for some reason. I think it was because there were more than 1 tree in this scene. So instead, I had to delete the skin, resize the model and the reapply the skin. This actually turned out to be much easier than using the other method. It just took a lot longer! I also had to delete the skin for the stand alone tree so that I could edit the model.
I did want the lumberjack standing above the tree while having him shake his fist at him, but I couldnt get the fist shaking to look right. I believe it worked out for the best though, as having the lumberjack walk away towards his next victims is much more effective.
I am very proud of the camera movement in this scene. I believe that it makes the scene. All I did was use a camera and set several key frames of it in a different position. Getting it to rotate and then move backwards took as while, as the camera would start to move right from the start instead of at the desired frames. I soon realised that it was because I had not set a key frame for the camera's movement.
So as you can imagine, this scene was by far the longest to complete. But I am very proud of it!
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