Friday, 30 April 2010

Scene 9



In this scene, the tree gives the branch to the lumberjack. He thanks the tree then walks away. Again, I didnt feel the need to include a specific camera shot, so I used the angle from the perspective view as I felt it fitted the scene well.

Now in this scene, I reused the ear-less tree model in order to save some time. Unfortunately, this meant that the ear was still attached to his hand. This was fine for the first half of the scene, but it caused me some trouble when he passes the branch to the lumberjack. I couldnt figure out how to de-attach it from its hand. So to get around this I had to set several key frames of the branch in the lumberjacks hand. However as it was still technically attached to the tree, whenever the tree's arm moved, so did the branch. So I had to constantly play the animation and every time the branch jumped out of the lumberjack's hand to follow the tree, I had to move it back in his hand and set a key frame. As a result, the animation is a little jumpy. But it was the best that I could do.

On a side note, this is the first scene where the ground and background blend into each other very nicely! This is how I tried to get it for all of the scenes, but had no luck as I couldnt get the lighting in a position to do so.

Also, I found out that I could not use footsteps mode, and then continue to animate the model once it has stopped walking. I had originaly intnded to have the lumberjack walk up to the tree and take the branch, but I had to skip this. In order to get him to leave the scene, I justy set a key frame of him away. This is why when he leaves, the animation makes it seem almost as if he is floating.

No comments:

Post a Comment