Friday 30 April 2010

Scene 11



In this scene, the camera dramatically pans around the lumberjack as he finished his creation. Upon completing it he lifts it into the air and displays it to all. This scene was inspired by The Legend of Zelda games, where the protagonist would lift his item into the air whenever he opened a treasure chest. I just felt that it would be an amusing parody to put in my animation, especially as it is aimed for children, and the Zelda series is one of the most popular video game series with children (and adults alike).

I made the camera start by the side of the lumberjacks face, then slowly pan around to his back. Once he lifts his head (and finishes his creation), the camera swiflty moves above the lumberjack at such an angle to show his entire body, as well as the newly created axe.

I used a single Omni light in this scene for while the lumberjack is creating the axe. When he is done and the camera pans upwards, the target light takes over from the Omni light. The entire surrounding area becomes darkened, with the target light creating a spot light effect. This makes the scene much more dramatic.

In order to get the axe to appear as it does, I had to make it invisible for most of the scene. As the lumberjack turns around, the opacity is increased to full. To get it to spin on the spot, I just used the select and rotate tool and set 3 key frames of it spinning.

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